using UnityEngine;

namespace RimWorld;

public class Thought_NotBondedAnimalMaster : Thought_Situational
{
	private const int MaxAnimals = 3;

	protected override float BaseMoodOffset => base.CurStage.baseMoodEffect * (float)Mathf.Min(((ThoughtWorker_NotBondedAnimalMaster)def.Worker).GetAnimalsCount(pawn), 3);
}
